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Past the fact you may need to fudge/tinker with hair settings a notch/ton on acquiring a helmet. Dunno if it trigger’s well by normal comic events though, so that’s a bummer. Problem is, all fine and dandy until you’re dealing with lots of magical shields, that might at a glance, be ‘weaker’?Įh, nice in concept. More honestly, expands on armor blessing/s by a ton, so in theory nice. Nice in that it expands on the shield off-hand, among others. “You need to burn the rope” (for faster bridge construction).
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So hats of wise, it’s more tolerable right now. Now that I think of it, I’ll add that as a general advice, for buggy mods.
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Had to uninstall/reinstall my mods just for safety sake. Smoker has fixed that issue, with making everything look more like vanilla armor descriptions/comparison. Especially when not so great, it calls the armor after “Greatsword” to “Hammer” categories, in reference.Īs of this updated comment.
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One issue I’ve noticed the Armor mod has (alongside weapons.) Is a “category name” bug, description wise. *Buggy*Actually ‘functionable’ armor descriptions On another end, your vanilla armour will be altered (cue Boo! Greek low tier archers!) And that’s at it’s best. Or in another lens, what this mod does, is overwrites all the vanilla armour, with a variety of five sets instead. Just a shame it feels as if it’s at the expense of consuming the ability to *wear*, vanilla armor. In concept I love how it gives variety to armor sets. Only, I just wish that the starter armor looked maybe, a bit more like this for Archers :3 :3īut more honestly, this is one example of the mod, working on armor descriptions. IE: THE “I don’t like my Archers looking greek” mod.
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Full disclaimer on this method however, is it’s a far more nuclear methodology. Identify the offending corpse of a mod, and delete everything in that folder. Then the ‘nuclear’ option is to mess with your steam workshop folder for Wildermyth. Then resubscribe to download the updated subscription. Odds are, if your mod is bugging up, and there’s an update. Since Steam can be a bit ‘fun’ in not functioning properly in updating any Steam Workshop mods, when they update. But in light of this game just reaching 1.0, figured it’s safe to waste some time, covering mods, instead of well play the game.įull disclaimer. Note, as this is covering modded contents, this could change in line of Wildermyth updates, or mod updates or bug fixes. Here’s my lazy notes/comparisons for mods, in contrast to vanilla. Which frankly, does not do justice in execution.) Noticed how “Greatspears?” (Or something like that) were called “Dueling Swords”, or such. The biggest reason I decided to make this hack of a guide, is due to having text/description issues with after a grab bag of mods. Which I hope this guide will help everyone here with. Still, rough draft wise, I hope it helps aspiring wannabe modders, to pick and download/use the mods that suit them best. Instead of picture/video captured evidence, to infuse life to this guide. To avoid a “just works” foundation for when this game eventually has far more than 100+ Mods.Īs things are this mod guide is a very rough, work in progress. And maybe later, make this as a sticky note/guide for which order, is best to have mods load in. With visual examples/proof, analysis on how each good mod is/are working.
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And partially so I can remind myself, to update this guide. Welcome to some lazy mod guide, that I’ve decided to write for this game. So that ideally, the including/removing of mods don’t break your saves or legacies. Giving a brief comparison between vanilla and available mods available on Steam Workshop.